Hey so mrkuwa and I are trying out for team. This challenge is awesome!! mrkuwa is doing the enviroment and I'm gonna try to get a team done before the month is out. Our team is the Tokyo Tarantulas. Its a spider something bug team from japan. We are going for football. Football in Japan, thats a stretch. Here is some of my ref. and a start of a sculpt. If I can get to it, I hope I can knock out a team before the deadline. Can't wait to see the other entries.
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going to put spikes on his shoulders and then get to the linebakers. once this sucker is retopo'd ill put up his lower mesh when i get a hot sec. just want to get to textures!
six arms is killing my polycount, but at such low numbers how close are we getting to this. I know skankzero is at a distance away. I gotta work on my topology but I'll get the gear and start texturing today. hopefully!
The contest is over on the 31st.
I'm almost done modeling all mine! hopefully I'll be uvmapping today and start texturing tomorrow.
This is coming along really well so far. 6 arms will be a challenge, but I know you can do it!
I would have to see some clean wireframes on your character to really be able help you with placement.
I don't think my entry will be gross this time around. Hopefully it will be cute and silly. We shall see though. The texturing style I'm using for these is very 'illustrative'.
Thanks.
And amazing work sir.
thanks badcog! still wrapping my head in mudbox. still has seems by bringing in the high mesh and applying it to the low.
The base was from a gorilla project i used back in the day. but gonna try to knock it out tonight and texture both of these guys . now knowing about sharpen might change up my texture game. oh n change them fingers into claws or 3 fingered hands. very aware of polycount now. Ha
repaint and gonna bake it cleaner this time around. gotta finish it but that pesky work thing is killin me.
as a former linebacker, lovin' it
http://wiki.polycount.com/NormalMap#Mirroring
Today's zen realization:
Polycount is the answer to all questions on Polycount.
just got back in n damn...its gonna be a long week of catchup. I'm behind on this one. this is my qb thus far. started yesterday. a little sloppy and the poly count is still a bit high. its at 2800 or so. retopo'ing the big guy. Gonna try to knock it out. fingers crossed. happy new years peeps.
find any energy to go on... here's a song that pumps me up
[ame="http://www.youtube.com/watch?v=ULS27Wak6-8"]Skrillex - Reptile Theme (Full Version) - Mortal Kombat 2011 - YouTube[/ame]
@SsSandu : skrillex is def in my playlist . add that with some redbulls on the side and you have a heartrate that has the same rhythm pattern as a pound of poprocks. wouldn't have it anyother way. Listening to it as we speak!
@ g2000: thanks mate! It'll be an interesting finish but definitely gonna get there. Thats what duct tape is for right?
i think i have some flipped normals. might have to re uv the big guy . the big guy is at 1k maps today.
The stadium is successfully exported in udk, the lighting is one of the default one for now but I will make it into night scene.
havent used unreal for a while, but are you using light maps or vertex lighting. I think you have to set the actor properties, uv set, and something. too long
anyway hope this help if you havent seen it. http://udn.epicgames.com/Three/LightingReference.html
Its getting there....Lol
Anyway gj and i hope you finish in time ^^
this is what i'll be doing for the rest of the day Ravenslayer. Thanks skanker gonna be an ugly finish but gettin on it now!