So I have just started trying out UVing again in Maya after like a million years of not using it. Loving RoadKill for most things but I was wondering if there are any scripts or easy ways to unwrap strips into a perfect grid like fanshion much like UV Strip Straightener for Max?
I basiclly want to be able to do this exact same thing but in Maya. Any help would be awesome.
http://www.scriptspot.com/3ds-max/scripts/uv-strip-straightener
Replies
Do an automatic projection.
Under 'Polygons' in the UV editor pick "Unitize".
Select the edges that'll be sewn together and use "Move and Sew".
Then do an "Unfold" with a Vertical or Horizontal constraint on those uvs.
Pretty quick when you get the hang of it for uving strips.
Just fyi, even if there isn't a script for this it's completely doable in mel, just would take a day or two to put together.
http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/uvdeluxe
http://area.autodesk.com/bonus_tools
Also Toddiej, that sounds like a familair technique I think I heard about relating to UVing race tracks, will deffo give it a try.