Unfortunately I can pretty much promise you that with the restrictions Adam posted 80% of the entries to that comp would be equally generic streamlined scenes that look like they were designed by Apple.
Excuse me? Since when was Apple into industrial construction of hallways? I take offense to that Sir, and I'm pretty sure all hard working building workers take offense to that too.
What he's saying is that if the sole purpose is to avoid cliches the best way to do it is not to say, "take a cliche thing and make it not cliche" it's better to simply say "make something not cliche"
*sigh* The idea here is not to take an open-ended, 'make whatever you want' idea and make it not clich
My 2 cents are there is merit to restrictions, and encouraging breaking from cliche.
Believe me I'm all for subverting the obvious like this little guy I doodled up for a GA 2d challenge.
The theme was "historical death"
I think every other entry was someone getting stabbed or crushed.
Another idea could be to have some object that MUST be included, not simply things to NOT use.
Or hell, just combine them. (random bad example) Make a sci-fi building interior, that doesn't look like its out of the Alien's series within the theme of Renaissance.
stupid idea. "sci fi hallway", "mutant sports arena", "castle wall" are inbred video game cliches. Not "cables" and "warning stripes" lol. Let people use whatever the hell they want in their scenes .
Here's a better idea:
Make a completely original thing with just these things:
Warning stripes
Hanging cables
More than 3 lights
Glass floors
Diagonals that occur at more than 1 angle
Vents
Computer consoles
I like to have art that makes sense. You say to limit the use of those things (I know they were just examples), but they're cliche for a reason - they WORK. What if I had a need to expel some gas or fumes from an object? Sure, I can make exhaust pour out of a hollowed vine or whatever, but that doesn't make sense. The vine would heat up, dry out and burn to a crisp. It's like changing things SOLELY for the sake of changing it, to make it look different. While creatively that's fantastic, I like logic, too. I think the theme, as others stated, makes a HUGE difference on the outcome of the artwork. Challenges or exercises should just have their theme more defined I think.
I agree that in order to grow as an artist we need to try new things and push our boundaries, but I think the wording of this suggestion should be rectified in some manner.
there have been some pretty amazing artworks from artists who challenged themselves to use limited pallets for example so why not try this in a gameart setting.
I do have to agree that there should still be some openness to the theme, because if people feel they are getting too restricted it will maybe keep them from entering.
I feel like the original point is now lost on this thread and its my fault for how I worded it.
Your reply especially, Peris, made me aware of this. The gist of what I was thinking: To challenge you* to think creatively within ideas that typically have similar results. Its simple. The challenge comes from us removing specifically reused cliches within those - you got it - cliche environments. We wouldn't have winners or losers for this idea, but just an organized community exercise for anyone who wants to participate. Objective design.
*Not you specifically, Peris, but artists here at PC.
The ideas you gave, however, are also good: Asking people to force themselves to think differently about cliche items used in videogames. Great idea. But there's merit to the original idea when everyone falls back on comfortable design motifs and we're simpling saying, for this exercise idea, you're not allowed to do that and 'this is how.' Subjective design.
But my point was lost or construded. This is fine, as the discussion is now expanding which I enjoy.
So keep 'em coming.
Choi, good shit fella. Your idea fits perfectly for contests. My stuff was more about artist exercises. It's my fault for having mentioned Challenges in the first place.
Replies
Excuse me? Since when was Apple into industrial construction of hallways? I take offense to that Sir, and I'm pretty sure all hard working building workers take offense to that too.
*sigh* The idea here is not to take an open-ended, 'make whatever you want' idea and make it not clich
This seems... I don't even know...
~ I agree. I think the topic/subject could be a huge influence on breaking clich
Believe me I'm all for subverting the obvious like this little guy I doodled up for a GA 2d challenge.
I think every other entry was someone getting stabbed or crushed.
Another idea could be to have some object that MUST be included, not simply things to NOT use.
Or hell, just combine them. (random bad example) Make a sci-fi building interior, that doesn't look like its out of the Alien's series within the theme of Renaissance.
Here's a better idea:
Make a completely original thing with just these things:
Warning stripes
Hanging cables
More than 3 lights
Glass floors
Diagonals that occur at more than 1 angle
Vents
Computer consoles
I agree that in order to grow as an artist we need to try new things and push our boundaries, but I think the wording of this suggestion should be rectified in some manner.
there have been some pretty amazing artworks from artists who challenged themselves to use limited pallets for example so why not try this in a gameart setting.
I do have to agree that there should still be some openness to the theme, because if people feel they are getting too restricted it will maybe keep them from entering.
Your reply especially, Peris, made me aware of this. The gist of what I was thinking: To challenge you* to think creatively within ideas that typically have similar results. Its simple. The challenge comes from us removing specifically reused cliches within those - you got it - cliche environments. We wouldn't have winners or losers for this idea, but just an organized community exercise for anyone who wants to participate. Objective design.
*Not you specifically, Peris, but artists here at PC.
The ideas you gave, however, are also good: Asking people to force themselves to think differently about cliche items used in videogames. Great idea. But there's merit to the original idea when everyone falls back on comfortable design motifs and we're simpling saying, for this exercise idea, you're not allowed to do that and 'this is how.' Subjective design.
But my point was lost or construded. This is fine, as the discussion is now expanding which I enjoy.
So keep 'em coming.
Choi, good shit fella. Your idea fits perfectly for contests. My stuff was more about artist exercises. It's my fault for having mentioned Challenges in the first place.
I'm sure 9/10 people will fail that challenge, including me.
I could do that easily. She wouldn't be wearing any clothes, though.
I love limitations. They force people to think outside the box and find more creative solutions.
I love the thingy skanker is doing. Heck, coming up with Mr-Potato-Head crowd/character creation is nearly half my job.