I have deleted all the static meshes in the environment to put my own. I have noticed when I test play their seems to be blocking volumes of some sort still in the environment. How do I get rid of them.
Is there some type of blocking map? All I know is blocking volume brushes and blocking volumes you add to static meshes after you import them into the content browser.
What is weird is if I select everything in the environment and move it up a good distance then the paths will change correctly. No more blocking problem but the crowd system does not work anymore. Is this a bug or am I missing something?
Thank you. I found it in "Find Actors". I deleted it and it fixed my first problem. Now the Pylon is creating paths based on the environment I made. My second problem still exists. Even though the Pylon creates a path the Mobile Crowd Agents are not working anymore. That hidden mesh seemed to correctly guide the Agents. How do I create my own hidden collision mesh that will correctly guide the Agents?
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