I'm having trouble working with doublewidth UVs. The relax tool only wants to work like the map is perfectly square, thus relaxing into all the wrong shapes, and when I rotate objects, if they were scaled properly before to the 2:1 shape, the rotation causes them to be way too tall and narrow now.
Sometimes I can get Max to work so the relax tool and UV rotations and everything works just fine with the new width, but I have no idea what I did to make it work and I cant reproduce it for the life of me. Any ideas?
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The tools in 3dsmax aren't set up to work with a non-square UV space and will always behave oddly. I was hoping when they overhauled the UV editor the last time they would take care of that (and a handful of other super annoying things) but they didn't, hopefully they'll get to it at some point in the future.
Same question, different thread, same info, more info, etc...