Hey guys, I'm starting work on a new environment in UDK. I'm hoping to push my limits and produce a nice portfolio piece in the process.
I'm planning on using story as much as I can in the visual design. I got the idea from the video Blizzard made about their
cinematics and it really struck a chord with me. I wrote a short bit of story to guide the process of creating the environment:
The Complex: A war torn factory once the center of production for military machinery. As the war dragged on eventually The Complex was overrun and became the site of a fierce battle. Now it sits amid the scorched landscape, occasionally the site for desperate skirmishes.
Here is the level blocked out. I'm planning on keeping the camera withing the area in the middle. The sun light is coming from the right direction but I might change the lighting to make it look a bit more like its dark as the sun is going down.
Replies
I'm focusing on the modelling right now. I figured I'd try to work in a linear fasion along the lines of Modeling->Texturing->Shaders->Post Processing. I'd love to know what you guys think so far!
Those tiny rocks scattered around...don't do it for me at all.
I dig the hole in the concrete, but you do still have a decently empty area here. While it would add a lot more work...I think having a semi truck or some sort of transport vehicle sitting there would be awesome.
THAT^
very much that
I've been working mainly on the points of focus(The crater, The warehouse, and the bombed building) I like the idea to add a vehicle to the scene. I've been batting around some concepts for an armored transport but we'll see. Anyway, here's the pics.
(BTW "Dig the hole" was that a pun? :poly124: )
Oh well Keep working! It's looking good!
What did you do for the tire marks on the ground...are those decals?
GIR! - Haha sorry bro, didn't mean to disappoint :poly122:
@gsokol - The tire marks aren't decals, they're on a texture layer for each of the concrete slabs.
I would have to say that the environment could use some more interesting silhouettes, the overall feel is blocky, I am still not sure if the buildings are BSP they are so square... Some nice placement of water towers, chimneys, ac units maybe a hint of the actual use of the buildings cause it looks like the scene was created for sake of a scene some nice storytelling of the environments everyday use. The military factory is a good idea, but its still removed from the scene.
I do see the water drums and chimneys in the scene but they are removed from the buildings, maybe drawing them in closer, incorporating a few of them into the building. I hope this helps I am quite excited to see what happens next.
@Prtofdacrowd Thanks a lot for the C&C. You gave me a bunch of ideas for the buildings. They're not BSP, but they might as well be .
I tend to lose sight of the forest through the trees, so my challenge really IS big picture kind of stuff. So thanks for the feedback so far, hopefully I won't use it as a crutch too much! :shifty:
Quick update on the warehouse:
the machinery looks really cool though.
@Blaisoid - Thanks for the feedback. I totally missed that! :poly142: I'll definitely fix that.
care to elaborate on how you did it?
Nice work, a worthy portfolio piece!