He turned out nicely! I would suggest a better resolution image next time. It is hard to see your character.
If you don´t mind I would suggest some color/contrast variation on some parts as:
-knees
-back
-hips
Realy liked the torso area and heads. Maybe some close image?
Wow very cool,maybe you can add some more team paint on him,like you did with that number,so it kinda imitates his jersey (on his shoulders and thighs ),just a thought
Wow very cool,maybe you can add some more team paint on him,like you did with that number,so it kinda imitates his jersey (on his shoulders and thighs ),just a thought
I think it would be a good idea to try!:) Thanks!!:)
I think the model is awesome! Lots of details with a heavy skin mutation.
I like the first texture (second image in the thread) better. I mean the overall look was drier, kind of like a tree or elefant skin. May be you could make a mixture. For example, those brainy-like shoulders (on the back) go pretty well with the wet look. But I think the knees (also the red could have more variety) and legs are too wet/ shiny.
Replies
If you don´t mind I would suggest some color/contrast variation on some parts as:
-knees
-back
-hips
Realy liked the torso area and heads. Maybe some close image?
If you check the full resolution of the image I made it much bigger this time. Yes I plan to punch the color a bit more when I get it baked today!:)
Thanks,
D
I think it would be a good idea to try!:) Thanks!!:)
Just some quick paint overs for the jersey look which I'll add to the textures for the final image. See you guys next year! Happy New Year!
I like the first texture (second image in the thread) better. I mean the overall look was drier, kind of like a tree or elefant skin. May be you could make a mixture. For example, those brainy-like shoulders (on the back) go pretty well with the wet look. But I think the knees (also the red could have more variety) and legs are too wet/ shiny.
also like what you did with the colors.
Thanks! Those are actually also my favourite details to do.