Hey guys I'm in the middle of frantically trying to complete this mutant ninja turtle character for my uni hand in on monday but I've struck a brick wall. It looks fine normally :
But when I go to polypaint, I get this ugly mess.
I initially thought it was a problem with my unwrap, turned out that my unwrap had actually gone walkies somewhere along the line but I sent it to max and unwrapped it again. I was hoping this would fix it but no luck.
Has anybody got any idea whats going on?? I really wanna polypaint it, but I guess seeing as the unwrap is fine now I could take it to photoshop and texture it normally.
Replies
Also I don't know if it means anything but this all became really evident after I merged my subtools together.
If it makes the entire model a single color, then all is well. Switch to a shaded matcap (basicmaterial, etc) and you can begin painting.
Then turn off m-channel when you do go to paint and sculpting.
Damn I love You for that Tip... I thought I have to model everything from scratch!
Thank you ^^