Greetings guys;
I know that there are now, video tutorials that thoroughly explain you how to work with UDK, but just to ask this question because I bought Volume 1 of "Introduction to level design with unreal engine 3," few years ago.
I want to know if this book is obsolete based on today's UDK version standards or its worth reading. Because I want to buy the other two volumes of this book after I am done with it.
EDIT: Any other idea besides, Polycount wiki, in regards to learning the UDK is also appreciated.
Thanks.
Replies
Still, it was a shame since the first two books were pretty good. Volume 2 is still relevant I think to UDK, but the offerings from Eat3D and Hourences, as well as the documentation on the UDN is far more comprehensive in my opinion.
I wrote part of the third book, it was a shame to never see it published - for the record we have finished the text long before UDK was even announced, but the publisher dragged their feet forever with it, and eventually canned it.
EDIT: I was going to say that, wouldnt publishing/outsourcing the third vol, be beneficial for those who would like to read it just for the sake of knowing what that book really covered? But anyways, I think I got my answer. To learn Game Engine besides OOGRE, one has to just learn them via online resources like, vid tutorials and all...
Thanks guys.
Anyways, thanks.