Hello,
Newcomer to posting here at polycount and 3d modeling in general. This would have to be my first project that I plan to take to completion and I thought a thread would help motivate me as well as provide good feedback.
I plan on taking this into UDK and giving it the whole treatment.
First up is the reference. The scene will be heavily based off of this real-life (but sadly closed) martini bar in Chicago that my uncle used to run.
I'm not going for 100% accuracy but I want the overall feel and geometry. I'm not exactly sure where I want to take the atmosphere, but the reference images don't show the feel I'm going for.
Now for some images of the progress I've made today on the left wall (if you face the fireplace).
The panels and door are modules and were instanced here in the scene. I think most of the detail will be added via normals but I've never worked with them so right now I'm just feeling my way through this project.
Any and all feedback is extremely welcome. I want this looking good.
Replies
Quick question, what's a good way to present progress shots of things. I know it depends on the subject matter, but right now it's looking like frontal views with wires is coming across best. Any advice on materials/viewport settings or even render settings would be much appreciated.
nice photo though.
as for wires and things. in that last shot the doorway has a lot of extra edges that run to nowhere. maybe you could weld them off to the side.
To present them how about showing them in context of the scene with wires? instance them around.
First w/o wires;
Second w/ wires;
Ceiling is a rough approximation but I like how it's sitting. Most of it's detail will be with normals.
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And here it is tiled (badly) with a light source in unity (just used for a quick test) as I don't have marmoset and still don't know how to use UDK well enough.
It's still a wip, but just an example of what I am going for.
Cheers
TeriyakiStyle; Thanks for the kinds words, I have a lot of work ahead and won't be in UDK for a bit but I'll remember you if I have any questions.
Was busy with a few other things so I only got this done. Learned a lot with the fireplace, specifically how to add edges/verts and correct weird mistakes when extruding and such. Small things to you pros, but groundbreaking to me
Your modeling so far is decent, aside the previously mentioned excess loops in the door, but your 'modules' seem to be are really small. I'd try to see if there's not a way to make larger chunks.
You've also got a bunch of T-splits between the ceiling and the wall panels, which could give some issues in UDK. So it's pretty important you terminate your loops at the end of the wallpanels. (bonus: you save polies)
Feeling good about the project at this point.
Edit; here's another shot to better show the space and full wall
I love being able to block out an environment and actually being able to walk around in it.
That's a good point, actually.
Try dropping in a Skeletal mesh of a biped character from UDK's Content Browser for scale