I'm a bit frustrated...
I'm at the final stage of my model and have run into a stupidly annoying issue.
I'm trying to use the layers that I have created with various facial movement to create a facial expression for a pose. I have a few different facial movements on 4 different layers, and then my base polypaint color on the bottom layer...
Well... whenever I make any changes to the above layer, My color information for my tool is instantly discarded and replaced with a default color... WHenever I try switching the color back by using "Fill Object with color" It doesn't work and changes my tool to an incorrect color.
I've toyed around with this and searched the internet for solutions for hours now, and I just can't seem to find a solution.
Anyone have any idea what the problem might be?
Thanks
Replies
If the tool doesn't have a UV set already, go to
Tools: UV Map, pick a suitable texture size (higher than 512), then hit either PUVTiles, GUVTiles, or AUVTiles to create some quick automatic UVs.
then for the texture
Tools: Texture Map: New From Polypaint
That will generate the texture, and automatically apply it. As long as the 'texture on' button is lit/pressed, the texture should override polypaint and active color information.