I guess this was asked over nine thouthand times, but i really cannot find relative thread.
Look at the pic the colors on Texture Sampler and on Material Preview are different. Can you please help me get real color or point me on same thread?
Tonemapping affects any final rendered image. You can disable/customize it in the postprocess chain. You should really leave it on though because it fixes a lot of rendering issues associated with HDR Rendering.
JordanW,
Thanks man! That helped me a lot; but can you please tell me how to keep the HDR clear with right colors OR disable it at all (and, it seems that HDR costs a bit performance, so can i reduce rendering cost disabling it?
BTW, you really work in Epic Games? Oh god, your second name is AWESOMENESS man!
Replies
http://udn.epicgames.com/Three/ColorGrading.html#The Tone mapper
But wait... the tonemapping effect applies even in material editor?
Okay, well... how can i turn it off?
Thanks man! That helped me a lot; but can you please tell me how to keep the HDR clear with right colors OR disable it at all (and, it seems that HDR costs a bit performance, so can i reduce rendering cost disabling it?
BTW, you really work in Epic Games? Oh god, your second name is AWESOMENESS man!