Started texturing the low poly. Still very very WIP, with A LOT of errors as you can see (occlusion and normal map didnt help, damn bakes!), but I'm liking the results
nice work so far, i think he could use a little bit of red in the shadow areas, very subtle because i get that you want to keep it pretty gritty since he's a walking coal oven :P
also some blue in the spec with some accented edges of the metal parts probably would make them pop out a bit more
It would be very cool if you could fake SSS around his belly
@Ravenslayer Wow, are you a mutant too? Because you practically read my mind, except for the blue on spec :P
I thought of faking SSS with a translucency map, but since this model is for a mobile, i will try mix some color on diffuse, glow and spec.
I will change the metal color and clean up the details a little bit. So much fine detail is bad for a low res texture map.
@Joopson: Thank you!
Changed the color and intensity of specular, made some glow. I really need to clean out diffuse, I was thinking of a white tattoo, just to smooth out the fine details. Doesn't make much sense, but I will try:)
LRoy: Yeah, it's kind of weird and I fixed that for the next update . I wanted to make his skin shine, but without losing the contrast with the metal, but I didn't get a good result.
I haven't had much time to work on the last few days, but today I will show you some updates
Fixed the specular and did some tattoos (the one in his arms you can't see, and need more work):
nice update, here are some suggestions:
for the glow i would use a red inner or outerglow(set to linear dodge(Add)) on that orange. It usually gives it the extra spark.
on the cloth parts some extra straight deco lines around the borders would give it that little extra.
The bodypaint could use a small drop shadow (distance 0), not too much but just so it doesn't look just pasted on there
It would also be cool if you could accentuate the armmuscles in the diffuse a bit more, yet again very subtle but noticable.
Replies
Loving Dynamesh!
Looking forward to see what you'll bring here (:
I'm starting to think this will be very difficult to retopo with 2,5k tris...
-Started to add metal pieces to the legs
To do:
-Finish the body shape/skin details
-Finish the face (mask, hair)
-Add sumo elements
@obeyurnapster: Thank you man!:)
Made a few changes:
New Update:
maybe for a sumo it would be cool to have some of his fat bulging over that belt/pants thingie
also some blue in the spec with some accented edges of the metal parts probably would make them pop out a bit more
It would be very cool if you could fake SSS around his belly
anyway gj , keep it up
I thought of faking SSS with a translucency map, but since this model is for a mobile, i will try mix some color on diffuse, glow and spec.
I will change the metal color and clean up the details a little bit. So much fine detail is bad for a low res texture map.
Thank you!
i just noticed your ref for the metalish parts and maybe the blue spec isn't such a good idea after all if you want that rusted look
I made some changes in color saturation and changed a little in the specular:)
Changed the color and intensity of specular, made some glow. I really need to clean out diffuse, I was thinking of a white tattoo, just to smooth out the fine details. Doesn't make much sense, but I will try:)
Fixed the specular and did some tattoos (the one in his arms you can't see, and need more work):
for the glow i would use a red inner or outerglow(set to linear dodge(Add)) on that orange. It usually gives it the extra spark.
on the cloth parts some extra straight deco lines around the borders would give it that little extra.
The bodypaint could use a small drop shadow (distance 0), not too much but just so it doesn't look just pasted on there
It would also be cool if you could accentuate the armmuscles in the diffuse a bit more, yet again very subtle but noticable.
Beauty Shot #1
Beauty Shot #2
Spec
Textures
Comp