Woop! Another contest, actually have time to enter this one too.
Here's my initial concept, will probably stick to diffuse/glow/alpha and keep it truly mobile spec
Grotesque, me likey! Maybe lose the stitched in look to the other arm though? If he's a mutant, surely he could have just been born with that other arm...
Seems like if you were modifying someone to make them beter at tennis you'd want to give them a long er reach, not reduce the length of their arms. How about stitching on an extra arm joint so that he's got two elbows on each arm.
Had a rethink of design with my mutant, did a really rough sketch which i won't bother to show, but heres the start on the body mesh, 1.2k tris atm with a hell of alot of optimisation i can still do to it (infact i havnt really optimised it much at all yet):
And here's a paint over to show where im going with the model:
Not sure if i'm going to be sculpting or hand painting this one, so i've done a quick test sculpt to see what things may end up looking like if i went for the normal maps route...
Hey gilesruscoe! This looks like Andre Agassi´s crystal meth years...:P
I liked the idea in the second concept (the grey one) that the head is kind of embedded in the shoulder parts. I mean the shoulder and the head are more or less at the same height.
I was thinking, may be the character does not need two strong arms with the same strength. may be you could exaggerate a little bit more with one of the arms. Like the arm he uses most. What do you think?
Replies
And here's a paint over to show where im going with the model:
Edit:
Update again
I liked the idea in the second concept (the grey one) that the head is kind of embedded in the shoulder parts. I mean the shoulder and the head are more or less at the same height.
I was thinking, may be the character does not need two strong arms with the same strength. may be you could exaggerate a little bit more with one of the arms. Like the arm he uses most. What do you think?