Hello guys, I have a weir issue with my normal map
I am trying to bake my normal into a low poly mesh and I am getting weird results
Here's my low and high poly
![WireMesh.jpg](http://2.bp.blogspot.com/-wFXOAqo7GpI/Ts8pi5mlE9I/AAAAAAAAANw/GL6L1aJZu54/s1600/WireMesh.jpg)
Here's the normal map
![Normal_Desat.jpg](http://3.bp.blogspot.com/-B5oo9BuN-8g/Ts8pikkzH9I/AAAAAAAAANo/UitavMN_54s/s1600/Normal_Desat.jpg)
Here's the result :thumbdown:
![Normal_Low.jpg](http://1.bp.blogspot.com/-mfZnGJk8O-0/Ts8pjOELRoI/AAAAAAAAAOA/4iEBaCemukU/s1600/Normal_Low.jpg)
Anybody has an idea why I am having this issue?
Thanks for your help guys,
Samm
Replies
For more info, check out the Polycount Wiki on Normal Maps.
You would probably benefit from poking through the wiki here:
http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29
Thanks guys for those precious advices...