Decided to post a few of my cloth bases for polycounters. Hopefully you might find some use for them, even just as reference.
(not for resale, but can be used in any commercial project)
I have a bunch more stuff I would iike to share, but just have to find the time to sort them out. They are mainly head meshes
all in zbrush 4.2 format
http://www.mikerusby.com/images/freestuff.rar
obj version, highest level only
http://www.mikerusby.com/images/clothobj.rar
Replies
I am surprised no one has a written a cloth sim for zbrush, that would be great.
I tend to use cloth sims for fast turnaround projects to save time
Prepare to see a thousand new threads wearing this outfit.
yeah Mark , max scene takes a while to setup and its a bit crashy and never quite gives the results you want, but its ok on the whole.
LRoy - hopefully people will just experiment more with their own versions, they are just meant to show what you could achieve if you took it a bit further.
I might post the max scenes if people want them at some point and do a few more.
Only problem is I use recontsruct subdivision to get the lower levels back in zbrush, can mudbox do that too?
look forward to seeing what you can come up with
added the obj download
http://www.mikerusby.com/images/clothobj.rar