Hey guys, currently working on this as a university project to recreate a scene from a movie/cinematic tv series. I have obviously chosen Stargate Universe.
The work is welcome to any and all critiques so please be as cruel or nice as you like about my work.
If you haven't seen it here are some pictures of the bridge. You can find more here if you are really curious.
http://collider.com/stargate-universe-behind-the-scenes-tour-brad-wright-bridge-set/51858/
And of course photos of my actual work are uploaded as well.
Thanks in advance.
Replies
Should be able to get the modelling done and dusted by tomorrow and finally onto texturing.
Cheers guys.
http://www.polycount.com/forum/showthread.php?t=80912&highlight=sgu+console
Hey man, cheers for the feedback, I know just when it started to pick up as well. To be fair I still haven't seen the last couple of episodes. I will get round to that at some point.
A fair amount of it (if not most) has been high polyed and baked.
Had a look at your thread, you spent a lot more time on the detailing than I have, I ended up simplifying things down, or pulling some of the details out of areas just to speed up the process a little.
But yeah, hopefully it'll come out okay the other side of texturing, and not a pile of blergh.
Thanks again
Comments and critiques welcome as always.
Cheers.
Not 100% happy with some of the textures, either down to my own idiocy in sizing of textures, or things not just turning out the way I had visualised.
Hurray for deadlines in 10 days, won't be able to fix any of the issues I have so far as I still have a small mountain to climb.
i agree that there were some great environments in that show, in fact i think they did a terrific job with the destiny. in any case, there's miles and miles and miles of difference in level of quality between SG-1/atlantis and universe.
as for your environment elith2:
the glows are too intense, it really distracts the eye; try turning them down a lot, and playing around a bit
also, the lighting the pillars emit seems to just stop after about 20 cm, which is just weird, so i would suggest fixing that by making it more of a gradient
as for the rest, nice going on the texturing so far, good luck!
I'll play around with all the things you mentioned, see if I can hit something a bit more pleasing to the eye
Thanks for the feedback.
And yeah I know it's such a shame they had to cancel it, they had so many pretty sets and it seemed like it was actually going somewhere as it got into season 2. Oh well.
Got in some smoke particles, done a couple of textures, boosted up the vibrancy of the textures I had already after some feedback I received.
Lights still need tweaking with the falloff, but i think it is a little bit of an improvement.
Cheers.
Hand in is tomorrow, so this is as much as I can have physically done for this.
Let me know what you think. Cheers.
http://youtu.be/Te3Y0bR11G4
Not sure how to embed a youtube video so the link will have to do. Thanks again.