After few decision these days, to choose between character or environments modeler. I choose to be environment modeler, since is more fun and i always wanted to create 3D worlds.
So, i am pretty familiar what programs to use, Max, Zbrush and UDK. Just i need to learn them, i am going to start learning Max from Digital tutors, if there are other tutorials tell me about it.
What should i expect for environment modeler? I see some guys use UDK for lighting and showing their final work, well i want to ask, why they use UDK for lighting, instead of max or maya?
I am only experienced in Photoshop, because i did a course for Graphic designer, but no want to change this to be environment modeler, because this is where my passion is.
Replies
It's far better to be able to show a level in a game engine than in max or maya. Looks better on your portfolio
make some environment art! and read the threads on this forum about how others got into the industry