Hello all.
I've come across a debilitating problem, and need some advice.
Basically, I work in CGI at the moment, working with architecture, rendering in VRay etc. Its great, except I prefer game art!
At the moment I'm desperate to start building up a decent environment art portfolio, but I just don't know where to start. When I return home from work, I usually don't have much/any free time, a few hours at best, and I'm usually pretty tired.
When I do open up 3ds max and look at the screen, I am blank. No idea what to create, or where to start. When I do start something, I usually look at it after a few hours and lose interest.
Its like I have 'modellers' block!
Please can anyone help.
Where do I start a piece off? What should I do to get back into making environment art before all that skill I developed begins to leave my brain
Guy
Replies
For ideas try limiting yourself to something that would fit into your favorite game. Eg: make something that looks like Team Fortress or Gears of War.
eventually you will need to show your ability to create fully realized environments but the habit of getting stuff done to great final quality is really the thing you need to learn. hope this somewhat helps. cheers
Cant really put any of my commercial art on there as it would breach the terms of the images. But here is my portfolio: http://www.guythomas3d.daportfolio.com
I've brought my camera into the office this morning, at lunchtime I will pop to the local park and take some pictures of some trees/bushes fore reference. I'm going to model a few of them I think, then I'll worry about putting them into an environment later. Does this sounds like a good starting point?
Thanks for the comments guys, feels a lot better to get it off my chest lol.
No idea about what to model sorry but trees/bushes are usually the hardest thing to do well as they really benefit from some nice shaders. Maybe look on concept forums or the p&p threads here for inspiration?
http://www.polycount.com/forum/showthread.php?t=70509
Alternatively, check out random concept artist's portfolios. If something catches your eye, shoot the artist an email, get permission to work from their concept, and go to town.
That's always a good start if you're stuck thinking up something 'original'.