Hey, I have modelled my head for a Uni assignment, but for some stupid reason I decided to tessallate the mesh as I have like an extra 4000 triangles to play with (turbosmooth/meshsmooth pushed it over my limit).
Seeming as Tessallate does not average out the position of the new vertices like TurboSmooth does, it not looks rather bad and the shading is funny. Is there a way I can automaticcaly average out all of the vertices on my mesh without adding something like turbosmooth?
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But tesselating a whole mesh just to add more polies doesn't sound like a great idea to be honest. I'm not sure what the context is, but you'd probably be better off adding some extra loops where needed, and just generally doing it in a more though-out useful manner.