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Issue with Lightmass baking

Hello,

I'm having a rather annoying issue with Lightmass on UDK in that when it's enabled it doesn't seem to be working, In that i cannot see any light bounces, And the lighting looks exactly the same even if i bake it without Lightmass turned off. I have "Global Illumination" enabled in World properties as well. The only thing that i presume may have something to do with it is i'm running the scene off a memory stick. The scene itself is part of a project at university so the main project/scene was created/saved from the UDK at Uni, And when i opened the scene at home the lightmaps had dissapeared so i rebaked the lighting (with Lightmass on/Production quality) And as i say, It looks exactly the same as if it was turned off. I am also using the June 2011 beta (since that's the one we're using at Uni and to avoid compatibility issues i'm just using that rather than the latest).

Has anyone else had this issue/know how i could fix it?
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