Hi everyone,
I'm a 3d programmer but sometimes I like to realize some content to test our pipeline: here I post some screenshot of a sci-fi power generator I completed to test our materials and post processing filters
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Maybe someone read our post about a real-time rendered movie
Turin - Before the City: I used the same software, our pre-viz tool MESH, to render the real time screenshots.
Please give me some feedback, I know I have to improve as a content creator :P
Software used: Maya, CrazyBump, GIMP, MESH
![6345425732_8b068208db_b.jpg](http://farm7.static.flickr.com/6113/6345425732_8b068208db_b.jpg)
![6344670997_379a1035fa_b.jpg](http://farm7.static.flickr.com/6211/6344670997_379a1035fa_b.jpg)
![6344674277_168fa6db41_b.jpg](http://farm7.static.flickr.com/6221/6344674277_168fa6db41_b.jpg)
Replies
It's looks good though. I like the design. Not sure it needs a 2K texture though. A bit of refining and this is one badass generator.
First time I've heard of MESH. Will check it out.
Lighting is a bit dark, yep I have to refine it.
Numbers were supposed to be a little raised, but now I think that maybe in the end they shouldn't be...
2k texture is too much, I should scale it down.
Lots of low poly optimisation can be done I think.
MESH is still in Alpha test, we hope to announce a public official release for the next year!
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