I have finally started a new personal project after making my Jeep
Im now making a Warhammer Bombard
Quick shot of the high poly sofar to get the thread started. Still a lot to do
I've made the low poly first this time and I'm finding it to be a much better workflow for me
Would love any crits or comments!
Thanks guys
Replies
I cant wait to texture this one, I have no idea what colour I'm going to pick yet though!
Basically, I'm not sure how to best unwrap this for baking and to optimise my UV's. I'd like to keep the geometry there as the whole low poly is only just under 8000 tris atm. I'm not sure if I can unwrap this section as one piece or I have to leave it split up how it is atm. Any tips?
The bake looks flawless! How many tris is it?
Just a quick update on the high poly, made the back ammo arm and front blade:) I think I'm going to make some sandbags to break the hard surface stuff up a little bit and possibly give the front blade some damage in zbrush. Almost done with the low poly and baking too so will post that next!
(currently just using diffuse as spec)
Adam
As far as decals are concerned, are you going to make this part of a specific faction? That'll help with what you put on it/if you need a specific color scheme. The 14 might be a little large as well.
Regarding the polycount- those cylindrical dodads on the side bottom there seem rather high- did you try seeing how it looked if you had just baked them down?
Thanks
I might try to add some details to the arm in back because right now it seems a bit un interesting in terms of texture. But I'm guessing you're getting to it.
Judging from the front arm (bulldozer thing) the amount of wear and tear it has gone through, keeping that in mind I would dirty up the track with dust, grunge etc. The covering of tracks will have more scratches inside (the area imdediatly next to tracks on eachside). Outside area is fine. The panel work will have dust, scratches, mud like stuff etc between those black lines where panels meet (Armour plates).
I assume the parts that are holding the cannon are hydrolic, they go inside with the cannon when its fired (the grey cylinders on each side of cannon), If so than a very subtle line scratches will be there to indicate use of machinery. Lastly the stiching like marks on main cannon are breaking up the overall feel of real, It looks as if artist put them their on purpose but have nothing to do with actual thing. In other words they look out of place.
Also notice that the gears to rotate the cannon will suffer from heavy scratches and lot of wear and tear as would in real life.
My feedback is based on your Orange, Red cammo version.
[ame="http://www.youtube.com/watch?v=xgiABc3iBKQ&list=HL1325956769&feature=mh_lolz"]Bombard Turnaround 01 - YouTube[/ame]