Hi there.
I've decided to stop being an observer and actually post on Polycount.
I'm looking for feedback and ways to improve this initial sculpture before any fine details or clothing are added. The character is Goro from Mortal Kombat; he will be redesigned as a tribal Warlord inspired by the traditional tribes of Papua New Guinea and also elements of Mayan culture.
This is my second attempt at modelling a character using ZBrush, please don't tear me apart too much...
Rob.
Replies
A second set of pectorals is necessary to support such a large arm, otherwise all that muscle space won't be able to do anything. The back musculature also looks strange, the lower back muscles are almost nonexistant for the size of the arm, the ribbing in the lower set of back muscles doesn't merge with the upper part at all.
The legs look ok, thoguh his ass is probably too small for such a big guy. I think the overall sculpting is pretty good, but the anatomy needs more thought behind it, right now it doesn't work.
Here's some of the reference used:
Goro by Pedro Toledo on ZBrush Central
Original Goro concept art by John Tobias on his Twitter page
Goro as of MK9
I totally agree with you about the lower back; whenever this area was worked on it just didn't look right (and still doesn't). In the end the idea was that the majority of the muscles would sit underneath the bottom of the Trapezius and the only muscles really on show there would be the Infraspinatus, Teres major and the Lats.
Thanks for the feedback; I'll try to fix the anatomy.
Rob.