hey guys! =]
so it's been awhile since I last posted something on Polycount, so I thought I would update you guys on what i have been working on lately. I'm currently still working on a Gibson guitar model, and this is what i have so far!
I still have to model out a guitar stand, as well as texture the base, but i'll be posting the maps as well as more real time shots very shortly!
The guitar was textured on a 512x512 map w/diff,nrm,spec,opp
Hope to hear some feed back soon =]
Thanks!!!!
Replies
Edit: Also, the edge around the whole body looks too sharp and it looks low res or the UVs are stretched around the bottom of the pickguard
@mistry10 - I'll be posting the frames and everything as soon as the models complete!
Here's what I have now. Once again, thank you jmt for your advice!
jmt - Thanks again for the feed back. i'll edit my model once more and re post. regarding to the rot, my gibson actually has the rot in those exact places haha. unfortunately . I'm going to take your advice once more and tweak couple things before re posting! I truly do appreciate you taking the time to help me out!
No problem. Glad I can help.
Wireframes would be nice.
If they are apart of your texture I am not sure what you were trying to achieve and it looks like the dodge tool.
Something to consider tweaking. I don't think it is your texture size because your wood grain looks pretty decent.
=]