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stretching on baked models

Hi there i was wondering if one of you guys could explain something to me recently in university we have been working with baking and i ended up with a stretched normal map

unledny.png
if you look at the holes in the corners they are a bit weird since its suppose to be round... so i was wondering if you guys could tell me how that can be fixed but not just specific to this case but how i can avoid stretching when i bake something in general

thanks in advance

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