Hello there. I've been working on this project for a class of mine. This was entirely sculpted and hand painted in zbrush. This is my high poly version. I would like some feedback on the overall appearance and what you think a good tri count for the low poly would be.
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I like the finer detail especialy the veins under the eyelids. the eyelids themselves would not winkle like that I would try looking at some reference of older people and how wrinkles look on eyes
The thin lines on the chest are too hard edged try softening them a little bit
The detail on the back and sides of head is pretty well executed a few to many wrinkles for my taste but he has been living for an eternity haha.
The polypainting is smudgey I would look at a tutorial by scott spencer a famous zbrush artist on polypainting this should help your painting skills 100%
are the eyeballs seperate spheres? if not I would try using spheres so they are perfectly round
overall its a good start though keep it up.
There are some free skull Ztools on Zbrushcentral you can grab if you want to see how your placement of the features are.