Hey, doing a facial modelling assignment at Uni, need some crit. My first face model, it's me as we have to do ourselves lol.
It was early in the morning, so no dissing the REFERENCE PICTURE! :P lol.
I just print screened as being lazy and trying to get it done. I see some edge flow problems already, but hit me!
Replies
Bit of an update, fixed up the flow a bit.
Check this out for topology guides:
http://wiki.polycount.com/FaceTopology?highlight=%28%5CbCategoryTopology%5Cb%29
This one in particular is great to understand muscle based topology for the face:
http://wiki.polycount.com/FaceTopology?action=AttachFile&do=get&target=bunk_poly_regions.jpg
With that in mind, let's destroy and rebuild a few areas, see how that goes.
Also a update:
So if you create a simple texture from your face and overlay it it might help with the final topology, if UVd right you can then move vertices around without messing up the UVs. Good work so far!
Really nice that you're going with this workflow instead of jumping into zbrush immediately. *thumbs up*
http://www.cgfeedback.com/cgfeedback/showthread.php?t=1449