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TF2 Item shaders

Hello,

I've been modeling in Maya 2012 for a little bit, and have created some model for TF2. However, I am a bit stumped on what sort of shaders/materials I should use, and if there are any that fit the TF2 art style. Similarly, I am wondering what type of shader to use if the surface is supposed to be transparent (glass). Should I use a normal shader/texture and simply turn down the opacity\transparency of the shader?

Thanks for your time. I've searched on the forum before posting this thread but was unable to find a solution.

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