Hello,
I've been modeling in Maya 2012 for a little bit, and have created some model for TF2. However, I am a bit stumped on what sort of shaders/materials I should use, and if there are any that fit the TF2 art style. Similarly, I am wondering what type of shader to use if the surface is supposed to be transparent (glass). Should I use a normal shader/texture and simply turn down the opacity\transparency of the shader?
Thanks for your time. I've searched on the forum before posting this thread but was unable to find a solution.
Replies
this is for UDK
http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3
and xoliul has a half lambert shader too
http://xoliulshader.com/features
This is for real time display, but i guess it could be done for rendering aswell.