Hey, after doing quite a bit of hard surface stuff I felt it was time to learn zbrush and do some organic stuff. So Ive been checking out workflows and made a basemesh in max, which ive brought into zbrush. Ive sketched out a face, but most of the body is pretty much from max. Before I go ahead any more, are the proportions ok, and any tips for sculpting from here?
I have been drawing heads on paper to improve my proportions there, and plan on doing the same with the body. Anything else I should be doing?
Finally, I know theres a million of these threads, so I apologise to those who arent interested in this stuff, but any crits or paintovers from character gurus would be fantastic, thanks!
Replies
also there's a lot of free base meshes out there that you could use. it would save you the trouble and you could get straight into your character which is way more fun
1. Fingers are to long
2. Feet are to small
It's also difficult to get a feeling of the proportions because it was just thrown into ZBrush and everything's been smoothed and sucked in a bit.
Usually when working with a base mesh, I'll throw it in and divide it without smoothing for the first division, after that I'll click "Smooth".
Just my way of doing it, at least.. Avoids killing the proportions too much.
Sorry I don't have too much time to look over it, but check this site out for anatomical references. =]
http://fineart.sk/
Arms are too long.
If she extends her arm, her hand should cover her crotch perfectly.
Legs are too short. Look at where the pelvis is. And look where the leg would rotate from.
If she did a Karate kick, she would kick herself right in her face. She should theoretically be able to kick over her own head.
Here's the base female model I made for Gears 3. It's a somewhat tall athletic build, but it may help you a bit. My favorite reference for figures and figure drawing other than live subjects tend to be from Stephen Rogers Peck, as well as George Bridgeman. While 7.5 heads height are an average generally accepted ideal, between various builds and heights you may find some variance.
Anyway, I hope it helps.
Ignore the fingers, thats tomorrows joy.....
I can't. They're freaking me out.
Her shoulders look too wide. Also, the breasts look lumpy and unnatural. The proportions of the legs look wrong. The hips and groin should be higher.
Ok did some more work on this basemesh, you guys think this is well proportioned enough to start sculpting properly?