I never thought that Zbrush will be so frustrating. I am trying from from to late at the nights, to model a simple human head. I end up with...nothing, i cant sculpt it, i have tried with DynaMesh,Sphere or i even put a image plane in Zbrush, half of day i spend it with setting up image planes.
i also tried from tutorials from different sites, but they are too fast or don't cover something.
How to try and learn Zbrush? I am very new to 3D, and i don't have any traditional background
My goal is to be character modeler and texture artist.
Replies
http://www.thegnomonworkshop.com/store/product/953/
I also found the book [ame="http://www.amazon.ca/ZBrush-Character-Creation-Advanced-Sculpting/dp/047024996X"]ZBrush Character Creation by Scott Spencer[/ame] to be pretty invaluble when I was learning the program.
Just some friendly advice though, and I think most here would agree, it STRONGLY recommended that you learn some more traditional 3D techniques at least at a base level so that you really understand whats going on and build some kind of background before just jumping into something like ZBrush. The polycount wiki (link at the top of this page) is a a pretty damn good place to start and It'll make things a lot less frustrating.
Isnt there a human head brush now for zbrush, that allows you to insert a head in to the scene. Try re-topoing that to understand the geometry flows and all. Or use reference.