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A good article on concept art?

Hey guys.

I'm working with a friend on an indie game, who's doing concept art, but has very little experience using drawing as a communication tool in a production. I wanted to send him an article I saw here on polycount, but now I can't for the life of me remember what it was called.

I remember someone posted it in the pre-dominance war contest thread last fall, but I can no longer find that thread.

The article was quite long, and talked about different tips and tricks for doing concept art and sketches. What to think about, and how to communicate it. I think it was on a blue background, and it had little thumbnail images illustrating the points. I remember one of the points was about adding grit and wear and tear. The writer said that his AD used to tell him to "f*ck it up a little". Ring any bells?

I hope someone remembers this, because it was a fantastic and concize article.

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