excellent work on that environment. only thing id say is regarding the video, if you're using a newer version of UDK, it has the option to output video from matinee, so you will get a smoother result than you have from fraps. regardless of that the stills look awesome
Looks, awesome! I'm loving the colors and the atmosphere. But....
There's something wrong with the scale; the cart is as tall as the base of the fountain, the rocks and plants in the foreground look massive and the bricks on the wall seem to be as tall as the head of that guy in the background.
It looks to me like the arch, the man and the cart should be further away, but bigger. Likewise, the animals in the foreground should be bigger as well.
Awesome work! I think you could have placed your animals in better locations, grouping your chickens with piles of rocks and terrain debris makes them practically invisible at a glance.
I think it would have made a little more sense to group the person with the animals in the foreground in the last shot, maybe bending down over the sheep or doing something else action-wise to give the scene a little more life.
Beautiful piece, the painterly feel comes through in droves. Would be great to see breakdowns of this and see the original painting that inspired this!
As for the video, would be better if you cut to different shots (pans, zoom-outs, still shots, etc.) instead of looking around like it is right now, feels jerky and can't really take in the scene.
reply someone's question about Textures, mostly are 1K or 512, only Sky is 4K.
I spent around half month spare time on this, i did little bit cheating, i reused some of my old trees
and yes, about the the perspective, i really did mess up it in this work, i scale the back ground building smaller, make all scene look even bigger, as it not really big ,anyway I didn't pay much attention on the scale .
I've heard a lot of art directors, from some very talented studios, say "We wanted it to look like a painting" about their game. But I'm pretty sure this is the first time I've ever seen work that actually looks like someone made a 3d PAINTING. Not sorta kinda like some concept art done in photoshop or something, but an actual painting. Great work!
I couldnt help noticing the fact that if you're going with a Michele Marieschi style, then your color pallet it slightly off.
At the moment the orange color int he ground is unappealing and weird, and the sky has this weird greenish tone to it.
If you have a look at one of Michele's paintings, you see very light contrasts, light blue sky and more yellowish ground where the foreground is always darker brown.
Your scene definitely portraits all these elements, which is awesome, I just think It's still lacking a little bit of fine tweaking to really get there.
Work on your orange color in the foreground, tint it a little more of brown / yellow and less reds on there. It might also help to unify the look of the whole image to have a slight bit of color filter in there, like a very slight sepia tone like I did on my paintover.
Also, make your water blue, not green.
Top, your version
Middle, my tweaks
bottom, Michele Marieschi painting
you are right, the one you modify is better , infact also something to do with my home monitor which is not really good, here i see in office is quite different as i see at home. Thanks again
Baolang, will you be breaking of this down for us to gush over? I'm sure a lot of folks would like to see your vegetation, the arches, your background art, and so on all broken down to wires & textures.
Talk to us about how you made this environment, we'd love to hear it.
I did a screenshot about my UDK content, infact im really shy to show my model and textures, they really ruff , becasue i know will be not really close, so i made mostly from photos, only the rocks and foliage are hand painted.
Hi again thanks HP's tip.
I did some color changes already.but i didn't totally follow him or the original painting.
I grown with tiditional Chinese painting, i study for years, i don't know if you notic i did the forground stuff with a different way, you can say more cartoon style,the shape isn't really reall, is quite difficult explain, check out this Chinese painting maybe you understand me more
for that reason i like keep a little kick be tween the colors, more fresh than cremmy
Replies
What size textures did you use?
Thanks for share, congrats man!
There's something wrong with the scale; the cart is as tall as the base of the fountain, the rocks and plants in the foreground look massive and the bricks on the wall seem to be as tall as the head of that guy in the background.
It looks to me like the arch, the man and the cart should be further away, but bigger. Likewise, the animals in the foreground should be bigger as well.
edit:
Things are the most obvious on the 3rd shot.
We demand a breakdown! :P
that's a good thing
I think it would have made a little more sense to group the person with the animals in the foreground in the last shot, maybe bending down over the sheep or doing something else action-wise to give the scene a little more life.
Beautiful piece all around
As for the video, would be better if you cut to different shots (pans, zoom-outs, still shots, etc.) instead of looking around like it is right now, feels jerky and can't really take in the scene.
reply someone's question about Textures, mostly are 1K or 512, only Sky is 4K.
I spent around half month spare time on this, i did little bit cheating, i reused some of my old trees
and yes, about the the perspective, i really did mess up it in this work, i scale the back ground building smaller, make all scene look even bigger, as it not really big ,anyway I didn't pay much attention on the scale .
Thanks again everyone
=]
I've heard a lot of art directors, from some very talented studios, say "We wanted it to look like a painting" about their game. But I'm pretty sure this is the first time I've ever seen work that actually looks like someone made a 3d PAINTING. Not sorta kinda like some concept art done in photoshop or something, but an actual painting. Great work!
At the moment the orange color int he ground is unappealing and weird, and the sky has this weird greenish tone to it.
If you have a look at one of Michele's paintings, you see very light contrasts, light blue sky and more yellowish ground where the foreground is always darker brown.
Your scene definitely portraits all these elements, which is awesome, I just think It's still lacking a little bit of fine tweaking to really get there.
Work on your orange color in the foreground, tint it a little more of brown / yellow and less reds on there. It might also help to unify the look of the whole image to have a slight bit of color filter in there, like a very slight sepia tone like I did on my paintover.
Also, make your water blue, not green.
Top, your version
Middle, my tweaks
bottom, Michele Marieschi painting
PS. oh if you wanna see the PSD: http://www.wupload.com/file/1772169881/Marieschi.psd
you are right, the one you modify is better , infact also something to do with my home monitor which is not really good, here i see in office is quite different as i see at home. Thanks again
I find it a bit too bad you don't make a little path with a brighter nuancy that goes through the arch
Talk to us about how you made this environment, we'd love to hear it.
i vote for a breakdown as well!!
How can we get this onto the front page?!?
I did a screenshot about my UDK content, infact im really shy to show my model and textures, they really ruff , becasue i know will be not really close, so i made mostly from photos, only the rocks and foliage are hand painted.
some break down shots in the 1st page
looks incredible, man.
I did some color changes already.but i didn't totally follow him or the original painting.
I grown with tiditional Chinese painting, i study for years, i don't know if you notic i did the forground stuff with a different way, you can say more cartoon style,the shape isn't really reall, is quite difficult explain, check out this Chinese painting maybe you understand me more
for that reason i like keep a little kick be tween the colors, more fresh than cremmy