I like it, however i would dig some shadows in there. Is this UDK?
Anyhow, just one thing bothers me....try inserting the images in your post instead of attaching them. I really hate imageshack
Hi, thx for your comm, its not UDK, is just 3ds max viewport, no lights, no shader, just a material with texture. I have tryed to upload with "insert image" but it gives me error.
Wicked little environment, it looks awesome. I'd also have to agree with Scuba Steve and jetskee96 about adding vertex lighting and fixing the sand texture.
I notice your background is grey, how about adding in a sky to add that little more realism.
Keep it up and is there any chance we can see your texture sheet?
Wicked little environment, it looks awesome. I'd also have to agree with Scuba Steve and jetskee96 about adding vertex lighting and fixing the sand texture.
I notice your background is grey, how about adding in a sky to add that little more realism.
Keep it up and is there any chance we can see your texture sheet?
Yes of course, here it is. I know that this texture could be more nice, but i was in a rush with this test...I will make some modification, Vertex color, light etc...and i will add more verts thx to everyone for the c&c.
Wicked little environment, it looks awesome. I'd also have to agree with Scuba Steve and jetskee96 about adding vertex lighting and fixing the sand texture.
I notice your background is grey, how about adding in a sky to add that little more realism.
Keep it up and is there any chance we can see your texture sheet?
Hi thx for comm, about the sky, it wont need the sky because if this will go in a game the camera will see only the ground
I like the style, two things that jump out to me:
1) I think the gradient you have on your buildings isn't working, especially how it goes dark through to light and then dark again.
2) Everything is very stylised in a fairly simple way, apart from the rock texture. It's much higher in detail when compared to all the other props in the scene.
I like the style, two things that jump out to me:
1) I think the gradient you have on your buildings isn't working, especially how it goes dark through to light and then dark again.
2) Everything is very stylised in a fairly simple way, apart from the rock texture. It's much higher in detail when compared to all the other props in the scene.
yes, you are right about the gradient, i must modify that, i have the rock tex higher because they are large in scale, i think they must have more detail. but its something minor.
I would like to see some changes in the palm trees so they all don't look like clones as well as the vert lighting. If you need help with the vert lighting I have made a tutorial on the wiki page here
I would like to see some changes in the palm trees so they all don't look like clones as well as the vert lighting. If you need help with the vert lighting I have made a tutorial on the wiki page here
If you can give me the link, i can`t find that tut, would be great. In the time i have worked for a test to a company from where i am and this is the result.
Only diffuse, 2x1024 for the buildings and objects, and one 1024x512 for the car. 6.951 tris in total. C&C are very welcome !
Replies
Anyhow, just one thing bothers me....try inserting the images in your post instead of attaching them. I really hate imageshack
Hi, thx for your comm, its not UDK, is just 3ds max viewport, no lights, no shader, just a material with texture. I have tryed to upload with "insert image" but it gives me error.
I notice your background is grey, how about adding in a sky to add that little more realism.
Keep it up and is there any chance we can see your texture sheet?
Yes of course, here it is. I know that this texture could be more nice, but i was in a rush with this test...I will make some modification, Vertex color, light etc...and i will add more verts thx to everyone for the c&c.
Uploaded with ImageShack.us
Hi thx for comm, about the sky, it wont need the sky because if this will go in a game the camera will see only the ground
Uploaded with ImageShack.us
More poly added V!
1) I think the gradient you have on your buildings isn't working, especially how it goes dark through to light and then dark again.
2) Everything is very stylised in a fairly simple way, apart from the rock texture. It's much higher in detail when compared to all the other props in the scene.
yes, you are right about the gradient, i must modify that, i have the rock tex higher because they are large in scale, i think they must have more detail. but its something minor.
If you can give me the link, i can`t find that tut, would be great. In the time i have worked for a test to a company from where i am and this is the result.
Only diffuse, 2x1024 for the buildings and objects, and one 1024x512 for the car. 6.951 tris in total. C&C are very welcome !