I used this guide. Only there isn't a normal map on the leaf card material. What do you think I could do to improve this? It's 10k polys right now, but this tree is going to be the focal piece piece of the scene.
That bark man, it doesn't match the realism of the leaves at all. At first glance I thought "military camo". With a better looking bark texture it'll look fantastic.
The leaves look great even without a normal on, but try one on just to see how it looks like, now I'm curious.
The overall shape and "bushiness" is nice, but some of the abruptly cut off branches in the top could use some strategic leaf card positioning to hide those, or could be thinned down so they don't look like they've been chopped off.
Bark scale is too small. It looks as if your leaves are very overlaped. You want almost no overlap to let light bleed through and give more depth. Otherwise I easily see the 3d planes you have set up for each branch of leaves. Giving the leaves normal maps would help too.
I call this the Halo approach. If you look at modern warfare 2 in particular, they do the better approach (not sure if they use speed tree), but you make intersecting planes on all axis which gives a better result in my opinion.
Bark scale is too small. It looks as if your leaves are very overlaped. You want almost no overlap to let light bleed through and give more depth. Otherwise I easily see the 3d planes you have set up for each branch of leaves. Giving the leaves normal maps would help too.
I call this the Halo approach. If you look at modern warfare 2 in particular, they do the better approach (not sure if they use speed tree), but you make intersecting planes on all axis which gives a better result in my opinion.
I also think so.
Bark scale is too small. It looks as if your leaves are very overlaped.
But i like it.
Replies
The leaves look great even without a normal on, but try one on just to see how it looks like, now I'm curious.
The overall shape and "bushiness" is nice, but some of the abruptly cut off branches in the top could use some strategic leaf card positioning to hide those, or could be thinned down so they don't look like they've been chopped off.
Damn for your first tree this is pretty nice!
I call this the Halo approach. If you look at modern warfare 2 in particular, they do the better approach (not sure if they use speed tree), but you make intersecting planes on all axis which gives a better result in my opinion.
Bark scale is too small. It looks as if your leaves are very overlaped.
But i like it.
http://goo.gl/vLppa