Well, I'm just about to launch my game website. Polycount help me find the artist for my cityscape. I am looking for any feedback. Be it positive or negative. The game is still a bit off, so I don't have a lot of screenshots, no video, etc. At the same time, I hope to be able to tweak some interest in the game. All feedback is appreciated.
http://www.worldalpha.com
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If I can't see what the game is and what type of the game it is I wouldn't bother, right now I checked two things. What type of game is it? I looked over the text (wall of text) and I have no idea.
Is the game even in pre-alpha/alpha? Why are you having signups for beta testers now? Right now it's just a bunch of text that I couldn't even be bothered with. Good graphic peaks interest and help sell the game, you should try to show off the game as much as you can.
Spent 2-3 minutes on the site, I still have no idea what the game is.
@kat It is going to be moved over worldalpha.com today. This was just the dev space for it. I wanted to be sure I fixed, all "typos" and such before putting it on the final domain.
Also, what's this? .. http://www.weneedbetatesters.com/
Looks like a website to snag Emails to sell to spammers.
*Get $100 USD in virtual currency
*Be the first to play
*Win $10,000 USD cash!
http://www.weneedbetatesters.com/ is our landing page to generate some more traffic for the game. The contest is legit, and is based on the number of beta testers we are able to get to the site. I hope you sign-up.
http://www.polycount.com/forum/showthread.php?t=90035
It's looking more like a Marketing scheme than a game.
You've also stated elsewhere that this game is heavily influenced by Evony, which is also a marketing scheme, though it at least has actually gameplay.
http://www.ineedbetatesters.com/
http://www.youtube.com/user/WorldAlphaGame
http://twitter.com/#!/WorldAlphaGame
My request still stands on testing your game to verify that it is.. A thing.
Sorry, but no I will not put my Email on any of your "Beta Test!" sites.
and whats up with this digital currency? seems fishy to me, and im pretty sure everyone can vouch. i guess we'll see, but so far im put off by all of it
mark me as a flamer, but i really hate something like this ...
@Rai I agree I do have marketing up, and haven't shown much of the game. It is a start. There is more to the game, but I wanted to get something up along with my DevBlog, so that people can see it as it comes together. Jan 2012 is optimistic, but I think I can have a closed beta at that point, to get feedback. Kinda of like I'm doing here with the website.
@Mike We do have more, but I don't want to release it all at once. I wanted to "roll" it out over time. In regards to digital currency, it is pretty standard these days to have Free MMO, and then pay to have "upgrades" through the game. So, I'm offering some of it for free to players as they come to beta test, when we go live, they will have $100 or $20 worth of virtual currency in their account.
@xvampire I'm curious would you rather just have a sign-up and no offer, no contest? I'm really debating about the value, if it appears to be a scam.
No, it's not.. It's a scheme and people need to quit thinking that this is appropriate.
Notch actually just posted on his Blog about this..
I hate free to play.
I have a feeling that you don't even have an Alpha.. Or maybe your "Alpha" is marketing your idea to people?
@Rai - I didn't create the free to play or "expensive as you want it to be" genre. I'm only using a model that I think is fine. Honestly, a game that costs you $60 and totally stinks, cost you $60. A free to play, that you try for a month, and you find out totally stinks costs you nothing. Sure serious gamers pay more, but those wanting to try it pay nothing. I do have an alpha, and it is being play. I'm going to demo it at Digifest Toronto this Sunday. I'm not sure why you are so convinced, I don't have an Alpha. Again, I appreciate any constructive feedback.