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Normal map seams after building lights

So as the thread title says, every time I build my lights inside of UDK, I get seams on every hard edge of my normal map. I've tried every fix I could think of, but I'm hoping I'm just missing something simple. What confuses me is that it appears to be a perfect normal map, in every app, until I build lighting in UDK. Anyone know a fix for this?

Left is before building, right is after.
udk_normals.jpg

And I've ruled out it being a lightmap issue, as you can see below.
lightmap.jpg

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