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Seams in mirrored geo

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JoshWilkinson polycounter lvl 9
I have a mesh that is mirrored but has an obvious seam. After playing around, I have isolated the problem to an issue with the normal map.

WWeYO.jpg

If I understand correctly, normals default to tangent space and when UVs overlap the normals face opposing directions. Rumor has it the issue is resolved if the normals are changed to world space? Is that true, and if so how do I do so?

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