Hi, noob here, attempting at low poly weapon modeling,
What I'm trying to make here is a sawed off version of "mosin nagant" rifle, As you can see I'm well over 1K triangles aaaaaaaaand i don't know if its a good or a bad thing
Would like to know
what do you guys think about this approach, standard issues like edge flow topology.... anything you can think of really
Will post more images of progress soon just wanted to see "am i doing it right" while I'm still on low poly
comments, critiques and suggestions highly encouraged
P.S. Sorry in advance if I posted this on wrong thread < very new to the forums and stuff
Replies
Anywho, nothing is jumping out as wrong. What is the intentions of the piece? That may help people give you critiques. Iphone type res? highpoly/normals planned? Or is this just going to be lowpoly/texturing practice? this type of info.
close quarters? It looks like the main character in the comic "Baltimore" uses one.
pretty sweet
video of a guy shooting it
[ame="http://www.youtube.com/watch?v=0Zn2MIgGbNE"]Mosin Pistol - YouTube[/ame]
back to technical subject:
I imagined this model to be practice/portfolio piece so i am planning on making high-poly>normal maps, color and specular.
So long story short just wanted to check w you guys if you had any pointers geometry and this "gray phase" wise before i move on to unwrapping and texturing.
A. handle thing could be done with normals no need to make it into geometry
B. that depression in wood i think will have to be turned into geometry, at least some primitive indent to complement the normal map
C. ill work some more on optimizing the model to further reduce the number of tris
@cdevens If by sculpting pass you refer to importing into Zbrush/mudbox (told ya noob here ) then yes, soon as i get geometry ready.
+10 Obscurity points, OP. I like.
The problems are obvious, textures I'm kinda satisfied with how wood came out and the metal material on magazine, but the rest of metal bits..... just plain silly
Anyone tackled this sort of work before ill be glad to hear what everyone thinks since I'm kinda stuck on bolt and barrel and i just cant figure out how to finish it (neither how to start it for that matter )
C&C welcome and highly encouraged.