Hi, hopefully theres a quick question for this, basically I'm currently creating new topology over a high res mocdel in zbrush 4, only problem is the model seems to be transparent in some way as the new topology I am creating over the top of the high res model is being seen from both sides which is making the entire process very difficult! Anyone know how i can turn this transparency off? Thanks!
Image below shows the actual mesh to the left and to the right is the view I'm working with which shows the wireframe from both sides, which will make finishing this model a real pain. Any help is appreciated
Steve
Replies
What steps do you take to begin editing the topology?
EDIT copied and pasted
BACKFACE CULLING PROBLEM
Select the tool you want to retopo
tool>subtool>append>zSphere
Select the append zSphere
tool>topology>edit topology
You have to hide the high poly mesh in order to preview the adaptive skin though.
In my case I don't append anything. Just select a solo zsphere, then Rigging: Select Mesh followed by Topology: Edit