Hello there. I'm in the process of retopologizing a human figure that I sculpted in zbrush.
I have gotten decently far with it, but it is very quickly becoming an impossible task due to the fact that when you are creating new topology for your model, the model remains transparent, meaning that you can see absolutely everything that's on the other side of the model. It has become impossible to work due to the fact that my viewport is just a jumbled mess of lines and I can't tell what is on what side anymore...
Is there any way I can make my model completely solid so that Retoping isn't a pain in the ass?
I've been searching for an answer, but am not finding much... In other software packages I think this is called "Backface culling"
Any and all possible solutions would be very helpful! Thank you so much.
Replies
Display > Double Sided and disable (although I think since v3.5 they removed that method)
Or Preferences > Draw > Back and Front Transparency (change them around).
Other than that... Zbrush fails me again. They really should add in backface culling. It would make life so much easier than having to use these ghetto work arounds.
Oh... another odd thing...
For some strange reason... When I adjust the front and back face transparency settings under Preferences> Draw as suggested by Ace, as you can see from my screenshot, Zbrush horribly estimates what lines are on the fron and what lines are on the back. It dims some lines that are clearly on the front of the mesh... it's odd.