Hi!!!
I just released my 3D portfolio app for iOS and would like to share it with the CG community. I built this application to share my work in another way than a simple website with static screenshots.
It is available as free download for iphone, ipod and ipad. 100% free, no ads and no in app purchases.
The most important feature is the 3D browser window where you can preview my 3D work and freely manipulate the camera. Different display modes are available in the browser window to show the diffuse texture, the wireframe, play animation sequences and display credit info.
Link to the iTunes store page :
-
http://itunes.apple.com/app/sama.van-chronology/id474749657?mt=8
Here is a preview of the pieces showcased in the app - a total of 97 models. There is a known bug on the model ElevatorB causing the app close but it should be fixed with the next update.
I would be very interested to hear your feedback and ideas to make the application better!!
Thank you for your time!
sama.van
Replies
Just did one update of the app!
(I updated the first thread with more description and preview)
- http://itunes.apple.com/app/sama.van-chronology/id474749657?mt=8
How big of a hassle was it to create something like this?
Downloading now. Tell us how you did it? Is everything you code? Or did you use a al lready made 3D engine?
@sltrOlsson >> QR code on meishi is a very good idea! Thanks!
Just found a great website to generate the pixel thing!
@Ged >> aww... really sorry... Application works on 3GS/4G/ipod2/ipad and should stay on 60FPS.... Didn't have the chance to work with a 3G...
Thank you everyone for your messages!
Let me know if you tried the application and what are your critics & ideas!!
I'll try to add more models as always into the next update! o_<
Any chance to release something like for for others to load in their models? I'd totally pay .99 for that. OK maybe like 2.99. Seriously though make a version to sell please.
do you mind showing a template of your demo reel and how you gone through with this?
Already done something generic when testing OpenGL a while ago :
- http://www.polycount.com/forum/showthread.php?t=71897
... But never had the time to continue on skin and animation part...
The idea is good, I will do some research
If I success, this could be a solution to get an unique new ligth version of my folio and to download my entire folio dynamically...
About iphone memory and model tri-count, I am cleaning some level done for PC.
Finally all texture are now combined into 1k pix Diffuse to get one draw call reducing memory use. The entire level is one object of 28 018 tri. It run at 60FPS on my ipod2.
There are also many transparent object using small gradiant texture.
Maybe the entire scene is about 30k tri.
Now there is a SciFi scene into tu current iOS folio, and I asked a colleague to develop a shader using GL2.0 to get a light hard coded using a RGBA (diffuse + spec) and one more RGB for the normal map. Both are 1k pixel size. The level is about 683 tri.
But it really slow down the FPS. Something like 20-25FPS and the render is not really good I think.
Well, still looking for solution to this problem.
@ UltraLrod : What do you mean about "do you mind showing a template of your demo reel and how you gone through with this". I am not sure to understand what you would like I show.... Please say more
its an awesome idea though
You also need the 1kUSD license minimum to be able using it with iOS anyway and a Apple developper account is 99$USD a year if you want to have the chance to compile on your i-device. (also need a MAC)
@Nysuatro >> Thanks!
@Mike Yevin >> wow... with Unity that is one more 1kUSD license if I want to compile on Android! X_X. Also need an android device to give it try.
The max size for the Android App market seems to be about 30 meg... Then I need to find the way to load model from an URL...
papagersi@ Thanks Jun! Well, the app is written from scratch with C#.
But do not lost time with it, your last up with the grandfather head is awesome, keep going on it!
Just commit an update to the app, that should be available into one week once the Apple validation process done.
Fixed some issue from camera and added more models
Please keep rating the app! ^__^!!!
Gave it five out of five stars.
@ UltraLrod : Yes to develop on iOS is for MAC user only.
@ dustinbrown : "video on Vimeo to see the features" ?
Never done a video from the last version... I will try to work on it in coming days
"and another video tutorial on how to upload your work into the app"
Well, nothing exciting here. Just need to know working with Unity. Nothing else.
But I am working on a new feature then user can import their 3D asset into the viewer. That is WIP.
@ kevlar jens : wow cool!! thank you much!!! I really need stars!!! That is very important to be upper in the app list in the i-store and to get more and more downloads ^_^ .//
One more time thank you so much everyone for you time testing the app!!!
Give it a try!
Thanks You!!
[ame="http://www.youtube.com/watch?v=CJdqd1y304Y"]iOS 3D Folio : "sama.van - Chronology" v 1.1.1 - YouTube[/ame]
Just a quick message to say a new version is available from yesterday (1.1.2)
- http://itunes.apple.com/app/sama.van-chronology/id474749657?mt=8
A few bug fix and now a total of 111 models into the app!!
A new update is available!
- http://itunes.apple.com/app/sama.van-chronology/id474749657?mt=8
Below the icons for the new scenes available :
And a preview of those effects :
[ame="http://www.youtube.com/watch?v=6ZgnGvp8J4I&feature=mfu_in_order&list=UL"]sama.van - Unity3d FX Experimental A.avi - YouTube[/ame]
Thanks again for watching and stay tuned for coming update ^_^!!