Hi everyone,
this is my first post so if I have put it in the wrong area then I am sorry. I wanted ask for some assistance in my dissertation topic; I am writing about "the effects of colour on player choice in game navigation", and I wanted to know if anyone knew of any sources, journals, articles, blogs etc. on this topic as I am having a hard time sourcing them myself.
It would be appreciated that if anyone had experience in this areathey could reply to me about their experiences.
Thanks guys
Replies
http://www.polycount.com/2010/07/21/alien-swarm/ Although I guess that is more light than colour. Portal 2 also makes a good example of lights guiding the player.
Also to a lesser extent...
http://www.polycount.com/2011/01/04/greenor-red-barrels/
Look up "Flow maps" from Valve or Naughty Dog in their respective games. Color is only an indicator, it still won't guide the player fully.
At Ryswick: thanks for the Portal idea, I had completely over looked that. I am on the red barrels like rash! ha
At Blankslatejoe: thanks, I am referencing it as I type.
At Ace-Angel: I understand colour is only a small portion 'aesthetic navigation' and in the beginning I wanted to cover a great deal more than just colour but unfortunately my tutor asked me to focus on one aspect of my broad choice. Thank you for your feedback.
Please keep the comments coming, everyone on Polycount seems to have a wealth of experience and I would like to learn as much as I can from you guys.
Btw, if you have any game-related references to colour blind players that would also be appreciated. Thank you again
http://wow.joystiq.com/2011/09/29/patch-4-3-new-color-blind-accessibility-mode/