Hi guys, I was looking through
http://www.philipk.net/tutorials/ndo/ndo.html in his PSD examples and was wondering how he went about obtaining his AO maps from his nDo workflow (Creating from shapes in photoshop not high poly meshes) I usually use high poly meshes to extract my maps from xNormal or any other programs. The only other idea I would know what to do is to turn that normal map into a cavity map and apply it to a mesh then rendering it out in say xNormal. If anyone knows how he created his AO would mind sharing the process would be much appreciated.
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not sure why would you apply it to a mesh and render though.