Home Technical Talk

AO from Normal Map?

Hi guys, I was looking through http://www.philipk.net/tutorials/ndo/ndo.html in his PSD examples and was wondering how he went about obtaining his AO maps from his nDo workflow (Creating from shapes in photoshop not high poly meshes) I usually use high poly meshes to extract my maps from xNormal or any other programs. The only other idea I would know what to do is to turn that normal map into a cavity map and apply it to a mesh then rendering it out in say xNormal. If anyone knows how he created his AO would mind sharing the process would be much appreciated.

Replies

Sign In or Register to comment.