Looking for an Environmental/Hard Surface Texture Artist for a Space game for PC. The majority of work would be texturing objects such as space-stations, warp-gates, and various smaller props. Primarily diffuse/specular maps for low-polygon objects.
We are looking for texture-sets that can be used across a wide spectrum of objects. I.e. a pipe texture, grating texture, window texture, etc.
The position would either be 1 month full-time, or 2-3 months part-time.
If you are interested, send an email to
joshua_spinell@yahoo.com, along with examples of similar work.
Replies
'sokay, he doesn't respond to job applications either.