Hello! I'm working on a high poly model of a drinking fountain in 3ds Max.
Here's my main reference image (although I've incorporated some elements from other images too):
And here's what I've got so far:
Any suggestions would be greatly appreciated! Thanks.
Replies
I think this about does it for the high poly, so now it's on to the low.
I'd invert it personally. Also a very minor thing but I'd make the little dip on the tapless side a little bigger.
Also, I've now done the low poly and unwrapped it.
I'd be glad for any suggestions about unwrapping/packing the UVs. Thanks.
Alternatively, if it will be a clean piece, their may be the possibility of using a modulated shader recreating the look of porcelain and chrome with a Multi-Sub Object material. This removes the need for diffuse textures, requiring normals only.
Also, here's an update. Low poly with normal map applied.
Any suggestions?