Hey guys,
Here's a post showcasing the work of the character team (James Hawkins, Kevin Lanning, Mark Morgan, Mike Kime, Mike Buck, Maury Mountain, and Chris Wells) here at Epic through character portraits. If you've played the game, these images were pretty small to fit in the constraints of memory, but now that it's all said and done, we can share them with you in all their high res glory. We worked really hard on these guys and hopefully the effort will show well in these images.
There are quite a few to show so today we'll put up the COG, tomorrow's the Locust's turn.
Enjoy!
The COG:
Replies
Thank you so much for getting some super high res pics up! It's really great to be able to see the textures so close up.
I dunno if it means much coming from someone like myself but amazing work!!!
btw, all this stuff you were so kind to post would make an awesome artbook, if you haven't made one already.
+1
To answer a previous question, the older soldier in the chair is Adam Fenix, playable in MP with the Epic Edition of the game.
... well except maybe the words expressing the lack of words :poly132:
Can we expect a Carmine Family portrait anytime soon?
I'll be there!
-Lanning
love the football locust !!
Also REALLY adore the hatchling/baby/corpsers! Texture work on them is sublime.
Gasbarge organic texture is fantastically subtle, just the right amount of colour variation
Brumak scales are also very tasty!
BIG FAN of the Red&Black metal/straps armour combination!
My only personal point of criticism would be the inconsistency in texture quality on what I assume is down to using old/compressed assets, the use of black in all the cavities on some of the bulkier humanoid Locusts looks nasty in comparison to the staggering quality of say Hunter Variant 3.
great work man. These definitely add a lot to the UI in-game. Next step...animated character portraits! mwahaha.
what he said ^