Hey folks this is my first thread and I am hoping you all enjoy my posts. All critiques and suggestions are welcome.
This is still a WIP, but im working on getting a better Normal Map so I can finally start texturing this beast. Then to get it into UDK later. Stay tuned for Hi render next...
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Hello, Here is a quick update on a texture render of my 50. I am working on redoing the textures and getting spec and other issues fixed. Please do leave some feedback if you have it.
Thanks!
I'd stick to a pretty homogenous looking colormap and use more of the noisy values in the spec map.
Thanks, I totally agree, and I will post my new maps and beauty shots as soon as I can.
LOL, I acually have this ref pic in my files, dont know why I didnt stick to a cleaner palette.
You haven't gotten many critiques because you haven't really given us anything to critique. Give us something to work with and you'll find a lot more feedback coming in.
But for WIP shots, just your name or some way to contact you is enough (in case someone download your image and want to find out who made it)
Comparing your reference with your weapon the first thing that pops out is those holes that are too big.
Also are you using normal map? Didn´t see any information about it or the textures used.
Thanks for commenting. I agree that in most cases the "random text" should be left out but I felt that I would have too much empty space in my image because of the shapes of my renders. As for the "holes", there are many types of Heat Shields and this is more of what I was going for in my model:
Im glad you stopped by . I will take your advice about leaving my Name, Skills, and contact info though. Cheers!
The high poly looks nice