Hi, i'm new to modeling game assets, I know how to model but i am confused when it comes to games, Should i make my assets one single mesh or can i do separate pieces and when i do should i combine them in maya? And I am still unsure about how high to push the poly count and when to smooth etc. i am importing my meshes via ActorX. Any information would be much appreciated, thanks.
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That being said, it wouldn't be hard for you to place a few thousand of your model in UDK and check the frame rate/ms. Then do it again as a single combine mesh in Maya.
If you know how to check the number of draw calls that would be a better indicator. The fewer the better.
http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironmentModeling%5Cb%29
Are you using actor X because you are making characters? if that is so then you should be importing your models as one piece.
Also you shouldn't use actor X - it's no longer supported by epic. Use FBX instead.
If your smoothing groups/normals aren't showing up when you import your mesh in UDK have a look at the maya FBX export settings.
Click the 'edit presets' button then have a look in the 'geometry' menu. There's a checkbox there that says 'smoothing groups' - make sure that's checked.
Even if Actor X works it'll only create skeletal meshes. For environment work you mainly want to make static meshes.