Hey Guys i wish i could of posted this sooner is still work in progress. I am going for a futurist Rome.
I will be graduating this quarter and this will be going in my final demo reel so any thing that you guys think that will really push it please let me know and i will do my best to make it happen. Any crit on any thing is welcome. thanks
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I also question the use of english in your scene with only one (1) italian word.
1) more refs of rome, pick a specific location, then futurise it.
2) more italian. The odd english word is fine here and there, but "down town"/centro is no something you'd see in rome.
3) cars. motorcycles. vehicles. don't care if its 2240, those need to be present.
4) pizzeria/ristaurante, bar, cafe, gelateria, basic stuff you'd find on any second street/corner
In short, it doesn't feel like rome. Yes, i know this, i've lived there for 7 years.
Still, your environment is intereting, clearly placed in deus ex:HR, good lighting, and so forth, but i can't say it specifically looks like rome.
Razgriz thanks. ill post them here is just a minuet just getting them sorted and ready.
Re.wind- thanks man here is the ref of the street. ill make sure to get some more ref of signs and things of that nature. getting a scooter in there is high on my list. thanks
i sculpted it in zbrush to get the four original blocks then got my normal and AO in Zbrush. Went over to Photoshop to do the rest of the work. feel free to crit on anything you see art, presentation anything. or if you have any questions please ask
It might be interesting to place some non-noisy "futuristic" peices and make those accents and highlights in the level.
What kind of feel do you want? It looks from the dirt that you want a sort of bladerunner feel, but then you have added the Deus Ex references. In that case, try and look at some deus ex levels and the lighting/constrast in those. I've noticed they use a warm yellow in many scenes to allow a white+yellow highlight texture to work as "futuristic".
Maybe do a light pass and try some different moods first before you look more at textures etc.
I looked for a few refs for you:
Download psd
I'd make the neon signs brighter though, they don't look very "lit" as of now.
Some trash (decals) on the street could also make things more interesting.
Keep up the good work!
Also as you mentioned the words "futurist" it reminded me of a very famous Italian architect called Sant Elia who never actually built anything but produced a number of famous concept pieces for for "futurist architecture movement" that have been massivily infuential in western archiecture. Although he was designing buildings before WW1 his stuff looks very very futuristic and cool and making some reference to him would be cool. Just an idea
working on some more decals for all over. thanks for all the help man.
In general I think your scene has too much blue/white light in it to look natural. Not to go too much into detail but almost all public lighting is done via sodium vapor bulbs which give off a yellow-to-red color. They do this because that's in the light range that the human eye is most sensitive to so it makes them the most cost-efficient choice (meaning don't expect it to go away in the future)
That's why if you look at any of the city photos in this thread, all of the images are in the yellow/orange color range.
Harder to control but I also don't think theres enough light reflections in your water.
Keep pushing it!
This is what I had in mind (which is pretty similar to Mino's)
Same image but color balanced blue:
Personally, I think it always helps to have some variation. It took me a couple extra seconds to see the quality here because everything is very gray. Add some variable lighting, give us a sense of depth, vary up the colors and maybe something to focus on.
Keep it up.